Saturday, 13 September 2008

AB: Illusionist

The Illusionist Arcane Background that I've created for my home-brew fantasy setting.

[Theosophy Conundrum: Arcane Background - Illusionist]

Illusionist
Arcane Skill: Sorcery (Smarts)
Power Points: 10 + Spirit
Starting Powers: 3
Requirements: Novice, Knowledge (Arcana) d6+

Illusionists create phantasms to fool people this is both their edge and their main weakness. Should someone know that their opponent is an Illusionist then the Illusionist needs to take more care and exert more effort to defeat them.

Seeing through Illusions is a Smarts test if you know the opponent is an Illusionist, if you are completely unaware then you need a raise. If someone is warning you that “it isn't real” then you still need a raise, but you get a +2 bonus.

Illusions can never cause actual damage. If the Illusionist uses a damage power then that power can only cause a Shaken result, and will not cause a wound if the target is already Shaken.

When an Illusionist selects a power they set the standard trappings for that power, trappings for Illusion Powers should always effect at least one sense. The Illusionist may use an unused raise to alter the trappings of a power as they cast it.

An Illusionist may also use an unused raise to make the Illusion real. A trick in the arsenal of every Illusionist and used to keep people guessing.

Backlash: A roll of 1 on the casting dice sends the Illusionist into their own private wonderland, treat this as Shaken. A botch causes all people under a Large Burst Template to enter into a shared wonderland, the effect is centred on the Illusionist. The shaken result cannot cause wounds.


Notes:
Power Points - I would like casters to have lots of magic to throw around, so I'm thinking of letting most AB's have additional PP's to play with.

Disbelief of Illusions - Do you think that a smarts check with a raise is too high to see through an Illusion? I was thinking of making it a contest of Sorcery and Smarts, but that may involve more bookkeeping than I want to keep track of.

Trappings on the Fly - I think that this is an excellent way of modelling illusions and phantasms.

Ouch that Illusion hurt! - I've never liked Illusionists from other games being unable to do things in some circumstances (like vs. Undead) making all illusions be unable of causing actual damage isn't a problem in SW as the shaken mechanic is awesome, and makes a non-combat character still fun to play in combat. Giving the Illusionist the extra unused raise option to make that illusion real is something I think is totally cool.

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