Session - 7 Sept 08
Hog Roast
The giant pigs are butchered and cooked. Cherry is badly wounded and in need of medication, but no members in the team can help her. Fex cooks up some hog and the team take a break from fighting.
In a cruel twist of fate they elect Cherry as the team leader, well at least the mouthpiece and agree that the team will not have a leader. LZ doesn't understand the concept and Cherry is the leader in his eyes.
They head down one of the jungle paths to find a working pod, that's locked tight just sitting in the middle of a clearing.
Key in the Tree
Looking about they see a key or token of some kind strung up between two trees.
Approaching they managed to notice the trip wires set up around the area with the key. LZ decides to just pick it from it's cord and discovers that the area below the key is quicksand! The quick thinking of Callum (with his usual flare for explosions) fells a tree that misses LZ but is close enough for LZ to pull himself out of the mire.
The key is recovered and they find inside the pod lots of tools, cutting equipment, logging tools etc. When they have access the team are offered some medication in exchange for Callum's FEN again, Cherry declines the offer.
Jellyfish Bay
The team head out and explore a little further, they discover a secluded bay full of jellyfish and a single large boat, a hydrofoil. LZ tests the water and (lucky) only manages to get badly burnt by the toxin of the jellyfish, the team rule out swimming to the hydrofoil. A rumble from the centre of the island, that now the team look at it looks like a volcano, prompts the team into action. Huge black clouds begin to pour from the volcano and rumbles can be heard and felt with the team work on building a raft to get to the hydrofoil.
Once the raft is constructed the volcano begins its eruption in earnest and a bright river of red hot molten death begins it's flow towards the bay. The team have a little argument on how three team members (or 1 and LZ) can use the raft at a time. LZ sits out of the argument and takes the time to catch up on some lost sleep (heavy sleeper).
On the hydrofoil the team find all their lost gear in cabins, the bridge is locked down and there is an essential piece missing from the engine so the hydrofoil is going nowhere quick. In the time it takes for Karl to suit up (his armour is fully enclosed with it's own air supply) after spotting a crate next to the anchor and make a recovery attempt LZ has been awoken by Leenisha and coaxed onto the raft. Karl recovers the crate as LZ boards the hydrofoil. The missing piece for the engine and the control codes to unlock the computers are inside the crate. LZ earns his pay and gets the hell out of dodge.
Worse Things Happen at Sea
Plotting a corse to a location marked Stage 2 on the maps the team take some time to rest and relax. After a couple of hours and around half way accross the ocean to Stage 2 three blips appear on the radar, they are on an intercept course. In a act of agression or bravery or stupidity LZ turns the hyrofoil and heads directly for the three blips.
The blips are simular hydrofoils, armed with missile launchers, the teams hydrofoil has quad mounted FEN 808 Power Reapers one mounted port, one starboard at midships. In an epic battle the team manage to defeat two of the three hostiles, the other escaping as the teams hydrofoil suffed a critical hit to the prop shaft and they couldn't give chase.
The teams hydrofoil limps slowly to Stage 2, arriving late into the night.
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